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Work In Progress

Step 1

Grid line were carefully measured on the overall dimensions in order to be clear about the placement of columns and walls. 

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Screenshot (88).png

Step 2

Firstly, I started off with placing a wide floor slab to elevate structure from it from ground.

 

Secondly, another two floor on the entrance was added for the soft-scape that was yet to be done soon

 

Thirdly, I also added floor for outdoor spaces and stepping planks. 

Step 3

I used massing to make the curve for the centre gathering space, because it's easier to curve with different heights. 

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Step 4

Walls are implemented into completed massing. After that, walls are placed onto grid lines to form facade walls of different spaces. 

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Step 5

To do slanted roof, I click on roof footprint option and adjust to the size that I needed. Then, proceed to turn off all the define slop except for the angle that needed to be tilt at 5 degrees. For the washroom, slanted roof wasn't necessary so I decided to go with flat roof by untick all boxes of define slop.

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Schedule is to display all the information of spaces in a table. To make a schedule, 

Placing Documentation

To form a documentation :

Step1 : Load in a A1 template given by lecturer in Times

Step 2 : Fill up the information on the right - hand side of the template.

Step 3 : Drag orthographic from the left - hand corner into the template and arrange. 

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Step 1 : Go to 'View', press 'schedule' 

Step 2 : Select 'Room' from Category and press 'Okay'

Step 3 : Then, select 'Area' and 'Name' from available field

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Exterior Rendering

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1

Units Setup :

First, I check my units at the 'customize' option and press 'unit setup' to make sure it is in millimeters.

System Unit Setup stated " 1Unit = 1.0 Millimeters "

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2

Auto Backup :

Then, check if the 'Auto Backup' is turn on from the 'File > Preferences > Auto Backup' . 

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Screenshot (247).png

3

Import :

Secondly, I export my Revit file to FBX then import the FBX file into 3Ds Max. 

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4

Camera :

By setting up camera, I choose physical camera from command panel.

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5

Adjusting : 

After placing camera, adjust the best angle to capture exterior elements and change the level of camera to eye-level, which is 1500. 

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6

Sun Placement  : 

To create the sun by using the Sun Positioner tool. Then, select 'camera' from 'create' option and click physical camera. After placing the sun, I adjust the compass radius to 100mm and set the Sun Position to manual.

6

Values: 

Later, I select 'Rendering' and click 'Environment' with the 'Physical Sun & Sky Environment' in the 'Environment Map' section. After that, click the Render Setup tool and assign ART Renderer as the renderer. In order to get good picture, I begin to adjust the corresponding Aperture, Shutter speed and ISO Exposure Gain.

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Lastly, I preview to render to see if I was satisfied with it. Then, proceed to rendering with ART Rendering and adjust the expose and contrast and brightness. After completing the render, I saved it into my file.

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Exterior Rendering Outcome

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Interior Rendering

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Physical Camera :

By using the previous 3DS Max file, place a Physical Camera at the interior and adjust the focal length to 18mm. After placing the camera, the Z height is adjusted to the eye level which is 1500mm. 

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Interior Rendering Outcome

3ds Max Rendering Interior.jpg
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